Daniel Johnston Menezes
Game Developer, Font Designer & Green Activist
Made for GMC Jam 17 where the theme was "Synchronise", the handicap was "Dying in the game has twisted benefits" and the secret word was "Absurd".
HannaH is an adventurous young girl who enjoys searching for treasure. One day she stumbles into a dangerous temple. The evil temple master splits Hannah's soul into two pieces and forces her to complete a series of challenges with the help of the other half of her soul!
Development
HannaH was developed in 72 hours using GameMaker: Studio.
Reception
HannaH was well received by reviewers in the GMC Jam, coming 2nd overall.