Daniel Johnston Menezes
Game Developer, Font Designer & Green Activist
Games By Me - in the genre "Casual"
Profanity Bot
Made for GMC Jam 9 where the theme was "Science Gone Wrong" and the handicap was "Must not contain humans". The geniuses at the CatBot Laboratory are in a bit of a pickle. A recent firmware update has caused many of the CatBots to become defective and s...
Balloon Festival
Rack up the highest score you possibly can by popping balloons, creating chains to build your multiplier and avoiding dastardly death balloons that will try to trip you up! Set local high scores and achievements as well as sharing them on Game Center an...
SuperBeanJump
Jumpy Bean and the Jelly beans were living together in harmony eating as many chillies as they could. But one day, when Jumpy got a new hat, the Jelly Beans grew jealous and formulated a plan to make Jumpy look silly. The Jelly beans fed Jumpy the hotte...
Store Room
Store Room was my first and only game developed entirely in GameMaker for HTML5, the short-lived product which preceded GameMaker: Studio. Players control Toby, a delivery boy working in an extremely dangerous factory where packages are constantly falli...
Mage Battle
Mage Battle is a paper game we used to play in secondary school. Players would take it in turns to draw ridiculous attacks from one mage to another in order to win the fight. The fight was usually won by whoever simply refused to give up. The video g...