Daniel Johnston Menezes
Game Developer, Font Designer & Green Activist
Elements (GMC Jam Version) | |
Plunder Dungeons series | |
Relevant Games |
Elements are the building blocks of Plunder Dungeons, being the main items available for use as both armor and weaponry. To make type match-ups simpler, elements are grouped into seven broader categories: fire, water, bio, mineral, toxic, electric and other.
Fist Other Weaknesses: none Resistances: none Armor Effect: none Weapon Effect: Deals damage Base Power: 1 | |
Fire Fire Weaknesses: water, mineral Resistances: bio, toxic Armor Effect: none Weapon Effect: Deals damage Base Power: 1 | |
Water Water Weaknesses: bio, toxic, electric Resistances: fire, mineral Armor Effect: none Weapon Effect: Deals damage Base Power: 1 | |
Earth Mineral Weaknesses: bio, water Resistances: fire, toxic, electric Armor Effect: none Weapon Effect: Deals damage Base Power: 1 | |
Plant Bio Weaknesses: fire, toxic Resistances: water, mineral Armor Effect: none Weapon Effect: Deals damage Base Power: 1 | |
Sludge Toxic Weaknesses: fire, mineral Resistances: bio, water Armor Effect: none Weapon Effect: Deals damage Base Power: 1 | |
Electricity Electric Weaknesses: mineral Resistances: none Armor Effect: Enemies are stunned when entering battle Weapon Effect: Deals damage Base Power: 1 | |
Ice Water Weaknesses: fire, mineral Resistances: none Armor Effect: Enemies are stunned when entering battle Weapon Effect: Deals damage and 50% chance to stun the enemy Base Power: 2 | |
Metal Mineral Weaknesses: fire, electric Resistances: bio, mineral, toxic, other Armor Effect: Increases Defence Weapon Effect: Deals damage Base Power: 4 | |
Wood Bio Weaknesses: fire Resistances: none Armor Effect: Increases Defence Weapon Effect: Deals damage Base Power: 3 | |
Wind Other Weaknesses: none Resistances: none Armor Effect: none Weapon Effect: 50% chance to immediately defeat enemies with less than 8HP Base Power: Infinite | |
Light Other Weaknesses: none Resistances: none Armor Effect: Increases the rate at which healing springs appear in dungeons Weapon Effect: Heals the player by 5HP and cures status conditions Base Power: 0 | |
Darkness Other Weaknesses: none Resistances: none Armor Effect: All hero's attacks do +1 damage in battle Weapon Effect: Deals damage Base Power: 5 | |
Plasma Electric Weaknesses: none Resistances: electric Armor Effect: Enemies are stunned when entering battle Weapon Effect: Deals damage Base Power: 3 | |
Aether Other Weaknesses: none Resistances: fire, water, bio, mineral, toxic Armor Effect: The hero starts every battle asleep Weapon Effect: Sends the enemy to sleep Base Power: 0 | |
Gravity Other Weaknesses: none Resistances: none Armor Effect: Increases Defence Weapon Effect: Removes the Floating status condition, should lower enemy attack power but actually doesn't in the current version of the game. Base Power: 0 | |
Potato Bio Weaknesses: fire, water, bio, mineral, toxic, electric Resistances: none Armor Effect: none Weapon Effect: Deals damage Base Power: 1 | |
Cheese Bio Weaknesses: fire Resistances: none Armor Effect: Increases the chance of finding coin chests, item chests and healing springs in the overworld. Weapon Effect: Deals damage Base Power: 1 | |
Hydrogen Fire Weaknesses: fire Resistances: none Armor Effect: Enemies are burned at the start of battle Weapon Effect: Deals damage Base Power: 4 | |
Helium Other Weaknesses: none Resistances: none Armor Effect: Keeps the player inflicted with the Floating Status Weapon Effect: Inflicts the enemy with the Floating status Base Power: 0 | |
Carbon Mineral Weaknesses: fire, electric Resistances: none Armor Effect: Massively increases defence Weapon Effect: Deals damage Base Power: 3 | |
Neon Electric Weaknesses: electric Resistances: none Armor Effect: Reveals squares containing coin & item chests in the overworld Weapon Effect: Deals damage and 50% chance to inflict Stunned status on the enemy Base Power: 2 | |
Aluminium Mineral Weaknesses: fire, electric Resistances: bio, toxic Armor Effect: Increases Defence (despite the flavour text, this is all it does) Weapon Effect: Deals damage Base Power: 1 | |
Phosphorus Fire Weaknesses: fire Resistances: electric Armor Effect: Enemies are Burned at the start of battle Weapon Effect: Deals damage Base Power: 2 | |
Chlorine Toxic Weaknesses: none Resistances: toxic Armor Effect: Keeps the player Poisoned, enemies are Poisoned at the start of each battle Weapon Effect: Deals damage and inflicts Poisoned status Base Power: 1 | |
Iron Mineral Weaknesses: fire, water, electric Resistances: bio, toxic Armor Effect: Defence Increases Weapon Effect: Deals damage Base Power: 5 | |
Copper Mineral Weaknesses: fire, electric Resistances: bio, toxic Armor Effect: Defence Increases Weapon Effect: Deals damage Base Power: 3 | |
Arsenic Mineral Weaknesses: mineral Resistances: water, bio, toxic Armor Effect: Keeps the player Poisoned, enemies are Poisoned at the start of each battle Weapon Effect: Deals damage and inflicts Poisoned status Base Power: 2 | |
Silver Mineral Weaknesses: fire Resistances: bio, toxic Armor Effect: Defence Increases Weapon Effect: Deals damage Base Power: 6 | |
Tin Mineral Weaknesses: fire, electric Resistances: bio, toxic Armor Effect: Defence Increases Weapon Effect: Deals damage Base Power: 1 | |
Gold Mineral Weaknesses: fire Resistances: bio, toxic Armor Effect: Defence Increases Weapon Effect: Deals damage Base Power: 7 | |
Uranium Toxic Weaknesses: none Resistances: bio, toxic Armor Effect: Keeps the player Poisoned, enemies are Poisoned at the start of each battle Weapon Effect: Deals damage and inflicts Poisoned status Base Power: 3 | |
Plutonium Toxic Weaknesses: none Resistances: bio, toxic Armor Effect: Keeps the player Poisoned, enemies are Poisoned at the start of each battle Weapon Effect: Deals damage and inflicts Poisoned status Base Power: 4 | |
Einsteinium Toxic Weaknesses: none Resistances: bio, toxic Armor Effect: Keeps the player Poisoned, enemies are Poisoned at the start of each battle, makes the player look like Albert Einstein Weapon Effect: Deals damage and inflicts Poisoned status Base Power: 5 | |
Lead Mineral Weaknesses: fire, electric Resistances: bio Immunity: toxic Armor Effect: Heals Poisoning and prevents the player from becoming Poisoned while wearing it Weapon Effect: Deals damage Base Power: 5 | |
Seventh Element Other Weaknesses: none Resistances: none Armor Effect: Prevents status inflictions Weapon Effect: Deals damage Base Power: 7 | |
Heating Element Electric Weaknesses: none Resistances: fire, water Armor Effect: Heals 1HP every 10 steps in the overworld Weapon Effect: Deals damage and inflicts the Burned status Base Power: 1 | |
Bulb Element Electric Weaknesses: none Resistances: none Armor Effect: Reveals squares containing coin & item chests in the overworld Weapon Effect: Deals damage and 50% chance to inflict Stunned status Base Power: 1 | |
HTML Element Other Weaknesses: none Resistances: none Armor Effect: none (Despite the flavour text) Weapon Effect: Deals damage (And nothing more, despite the flavour text) Base Power: 1 | |
Element of Surprise Other Weaknesses: none Resistances: none Armor Effect: Hero's first attack in each battle does +2 damage Weapon Effect: Picks somewhat randomly from the effects of all other elements Base Power: 3 (if the chosen effect is a damaging attack) | |
Consciousness Other Weaknesses: none Resistances: none Armor Effect: Scans the enemy upon entering battle, revealing their attributes Weapon Effect: Scans the enemy, revealing their attributes Base Power: 0 | |
Fear Other Weaknesses: literally everything Resistances: none Armor Effect: none Weapon Effect: 67% chance to immediately defeat enemies with less than 8HP Base Power: Infinite | |
Hindsight Other Weaknesses: none Resistances: none Armor Effect: Reveals the contents of squares to the left of the hero in the overworld Weapon Effect: Resets Hero Status & HP to what it was before the enemy's last attack Base Power: 0 | |
Foresight Other Weaknesses: none Resistances: none Armor Effect: Reveals the contents of the square immediately to the right of the hero in the overworld Weapon Effect: Scans the enemy, revealing their attributes Base Power: 0 | |
Magic Other Weaknesses: none Resistances: none Armor Effect: Prevents status inflictions Weapon Effect: Deals damage and 50% chance to inflict Sleep Base Power: 2 | |
Luck Other Weaknesses: none Resistances: none Armor Effect: Drastically increases the chance of finding coin chests, item chests and healing springs in the overworld. Weapon Effect: Causes the user's next attack to become a critical hit. Base Power: 0 | |
Friendship Other Weaknesses: none Resistances: none Armor Effect: Heals 1HP every 10 steps in the overworld Weapon Effect: 40% chance to immediately defeat enemies with less than 11HP Base Power: Infinite | |
Stardust Mineral Weaknesses: none Resistances: none Armor Effect: Enemies are stunned when entering battle Weapon Effect: Deals damage Base Power: 8 | |
Chequered Ink Water Weaknesses: none Resistances: fire, water Armor Effect: Causes the hero to look like GameDevDan Weapon Effect: Deals damage Base Power: 5 | |
Alchemist's Stone Mineral Weaknesses: none Resistances: mineral, toxic Armor Effect: Drastically increases the chance of finding coin chests, item chests and healing springs in the overworld. Weapon Effect: Deals damage Base Power: 2 | |
Dragon Scale Fire Weaknesses: water Resistances: fire, bio, mineral, toxic Armor Effect: Increases defence and prevents status inflictions Weapon Effect: Deals damage Base Power: 8 |