Daniel Johnston Menezes

Game Developer, Font Designer & Green Activist

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Elements (GMC Jam Version)
Plunder Dungeons series
Relevant Games

Elements are the building blocks of Plunder Dungeons, being the main items available for use as both armor and weaponry. To make type match-ups simpler, elements are grouped into seven broader categories: fire, water, bio, mineral, toxic, electric and other.




element iconFist Other

Weaknesses: none
Resistances: none
Armor Effect: none
Weapon Effect: Deals damage
Base Power: 1
element iconFire Fire

Weaknesses: water, mineral
Resistances: bio, toxic
Armor Effect: none
Weapon Effect: Deals damage
Base Power: 1
element iconWater Water

Weaknesses: bio, toxic, electric
Resistances: fire, mineral
Armor Effect: none
Weapon Effect: Deals damage
Base Power: 1
element iconEarth Mineral

Weaknesses: bio, water
Resistances: fire, toxic, electric
Armor Effect: none
Weapon Effect: Deals damage
Base Power: 1
element iconPlant Bio

Weaknesses: fire, toxic
Resistances: water, mineral
Armor Effect: none
Weapon Effect: Deals damage
Base Power: 1
element iconSludge Toxic

Weaknesses: fire, mineral
Resistances: bio, water
Armor Effect: none
Weapon Effect: Deals damage
Base Power: 1
element iconElectricity Electric

Weaknesses: mineral
Resistances: none
Armor Effect: Enemies are stunned when entering battle
Weapon Effect: Deals damage
Base Power: 1
element iconIce Water

Weaknesses: fire, mineral
Resistances: none
Armor Effect: Enemies are stunned when entering battle
Weapon Effect: Deals damage and 50% chance to stun the enemy
Base Power: 2
element iconMetal Mineral

Weaknesses: fire, electric
Resistances: bio, mineral, toxic, other
Armor Effect: Increases Defence
Weapon Effect: Deals damage
Base Power: 4
element iconWood Bio

Weaknesses: fire
Resistances: none
Armor Effect: Increases Defence
Weapon Effect: Deals damage
Base Power: 3
element iconWind Other

Weaknesses: none
Resistances: none
Armor Effect: none
Weapon Effect: 50% chance to immediately defeat enemies with less than 8HP
Base Power: Infinite
element iconLight Other

Weaknesses: none
Resistances: none
Armor Effect: Increases the rate at which healing springs appear in dungeons
Weapon Effect: Heals the player by 5HP and cures status conditions
Base Power: 0
element iconDarkness Other

Weaknesses: none
Resistances: none
Armor Effect: All hero's attacks do +1 damage in battle
Weapon Effect: Deals damage
Base Power: 5
element iconPlasma Electric

Weaknesses: none
Resistances: electric
Armor Effect: Enemies are stunned when entering battle
Weapon Effect: Deals damage
Base Power: 3
element iconAether Other

Weaknesses: none
Resistances: fire, water, bio, mineral, toxic
Armor Effect: The hero starts every battle asleep
Weapon Effect: Sends the enemy to sleep
Base Power: 0
element iconGravity Other

Weaknesses: none
Resistances: none
Armor Effect: Increases Defence
Weapon Effect: Removes the Floating status condition, should lower enemy attack power but actually doesn't in the current version of the game.
Base Power: 0
element iconPotato Bio

Weaknesses: fire, water, bio, mineral, toxic, electric
Resistances: none
Armor Effect: none
Weapon Effect: Deals damage
Base Power: 1
element iconCheese Bio

Weaknesses: fire
Resistances: none
Armor Effect: Increases the chance of finding coin chests, item chests and healing springs in the overworld.
Weapon Effect: Deals damage
Base Power: 1
element iconHydrogen Fire

Weaknesses: fire
Resistances: none
Armor Effect: Enemies are burned at the start of battle
Weapon Effect: Deals damage
Base Power: 4
element iconHelium Other

Weaknesses: none
Resistances: none
Armor Effect: Keeps the player inflicted with the Floating Status
Weapon Effect: Inflicts the enemy with the Floating status
Base Power: 0
element iconCarbon Mineral

Weaknesses: fire, electric
Resistances: none
Armor Effect: Massively increases defence
Weapon Effect: Deals damage
Base Power: 3
element iconNeon Electric

Weaknesses: electric
Resistances: none
Armor Effect: Reveals squares containing coin & item chests in the overworld
Weapon Effect: Deals damage and 50% chance to inflict Stunned status on the enemy
Base Power: 2
element iconAluminium Mineral

Weaknesses: fire, electric
Resistances: bio, toxic
Armor Effect: Increases Defence (despite the flavour text, this is all it does)
Weapon Effect: Deals damage
Base Power: 1
element iconPhosphorus Fire

Weaknesses: fire
Resistances: electric
Armor Effect: Enemies are Burned at the start of battle
Weapon Effect: Deals damage
Base Power: 2
element iconChlorine Toxic

Weaknesses: none
Resistances: toxic
Armor Effect: Keeps the player Poisoned, enemies are Poisoned at the start of each battle
Weapon Effect: Deals damage and inflicts Poisoned status
Base Power: 1
element iconIron Mineral

Weaknesses: fire, water, electric
Resistances: bio, toxic
Armor Effect: Defence Increases
Weapon Effect: Deals damage
Base Power: 5
element iconCopper Mineral

Weaknesses: fire, electric
Resistances: bio, toxic
Armor Effect: Defence Increases
Weapon Effect: Deals damage
Base Power: 3
element iconArsenic Mineral

Weaknesses: mineral
Resistances: water, bio, toxic
Armor Effect: Keeps the player Poisoned, enemies are Poisoned at the start of each battle
Weapon Effect: Deals damage and inflicts Poisoned status
Base Power: 2
element iconSilver Mineral

Weaknesses: fire
Resistances: bio, toxic
Armor Effect: Defence Increases
Weapon Effect: Deals damage
Base Power: 6
element iconTin Mineral

Weaknesses: fire, electric
Resistances: bio, toxic
Armor Effect: Defence Increases
Weapon Effect: Deals damage
Base Power: 1
element iconGold Mineral

Weaknesses: fire
Resistances: bio, toxic
Armor Effect: Defence Increases
Weapon Effect: Deals damage
Base Power: 7
element iconUranium Toxic

Weaknesses: none
Resistances: bio, toxic
Armor Effect: Keeps the player Poisoned, enemies are Poisoned at the start of each battle
Weapon Effect: Deals damage and inflicts Poisoned status
Base Power: 3
element iconPlutonium Toxic

Weaknesses: none
Resistances: bio, toxic
Armor Effect: Keeps the player Poisoned, enemies are Poisoned at the start of each battle
Weapon Effect: Deals damage and inflicts Poisoned status
Base Power: 4
element iconEinsteinium Toxic

Weaknesses: none
Resistances: bio, toxic
Armor Effect: Keeps the player Poisoned, enemies are Poisoned at the start of each battle, makes the player look like Albert Einstein
Weapon Effect: Deals damage and inflicts Poisoned status
Base Power: 5
element iconLead Mineral

Weaknesses: fire, electric
Resistances: bio
Immunity: toxic
Armor Effect: Heals Poisoning and prevents the player from becoming Poisoned while wearing it
Weapon Effect: Deals damage
Base Power: 5
element iconSeventh Element Other

Weaknesses: none
Resistances: none
Armor Effect: Prevents status inflictions
Weapon Effect: Deals damage
Base Power: 7
element iconHeating Element Electric

Weaknesses: none
Resistances: fire, water
Armor Effect: Heals 1HP every 10 steps in the overworld
Weapon Effect: Deals damage and inflicts the Burned status
Base Power: 1
element iconBulb Element Electric

Weaknesses: none
Resistances: none
Armor Effect: Reveals squares containing coin & item chests in the overworld
Weapon Effect: Deals damage and 50% chance to inflict Stunned status
Base Power: 1
element iconHTML Element Other

Weaknesses: none
Resistances: none
Armor Effect: none (Despite the flavour text)
Weapon Effect: Deals damage (And nothing more, despite the flavour text)
Base Power: 1
element iconElement of Surprise Other

Weaknesses: none
Resistances: none
Armor Effect: Hero's first attack in each battle does +2 damage
Weapon Effect: Picks somewhat randomly from the effects of all other elements
Base Power: 3 (if the chosen effect is a damaging attack)
element iconConsciousness Other

Weaknesses: none
Resistances: none
Armor Effect: Scans the enemy upon entering battle, revealing their attributes
Weapon Effect: Scans the enemy, revealing their attributes
Base Power: 0
element iconFear Other

Weaknesses: literally everything
Resistances: none
Armor Effect: none
Weapon Effect: 67% chance to immediately defeat enemies with less than 8HP
Base Power: Infinite
element iconHindsight Other

Weaknesses: none
Resistances: none
Armor Effect: Reveals the contents of squares to the left of the hero in the overworld
Weapon Effect: Resets Hero Status & HP to what it was before the enemy's last attack
Base Power: 0
element iconForesight Other

Weaknesses: none
Resistances: none
Armor Effect: Reveals the contents of the square immediately to the right of the hero in the overworld
Weapon Effect: Scans the enemy, revealing their attributes
Base Power: 0
element iconMagic Other

Weaknesses: none
Resistances: none
Armor Effect: Prevents status inflictions
Weapon Effect: Deals damage and 50% chance to inflict Sleep
Base Power: 2
element iconLuck Other

Weaknesses: none
Resistances: none
Armor Effect: Drastically increases the chance of finding coin chests, item chests and healing springs in the overworld.
Weapon Effect: Causes the user's next attack to become a critical hit.
Base Power: 0
element iconFriendship Other

Weaknesses: none
Resistances: none
Armor Effect: Heals 1HP every 10 steps in the overworld
Weapon Effect: 40% chance to immediately defeat enemies with less than 11HP
Base Power: Infinite
element iconStardust Mineral

Weaknesses: none
Resistances: none
Armor Effect: Enemies are stunned when entering battle
Weapon Effect: Deals damage
Base Power: 8
element iconChequered Ink Water

Weaknesses: none
Resistances: fire, water
Armor Effect: Causes the hero to look like GameDevDan
Weapon Effect: Deals damage
Base Power: 5
element iconAlchemist's Stone Mineral

Weaknesses: none
Resistances: mineral, toxic
Armor Effect: Drastically increases the chance of finding coin chests, item chests and healing springs in the overworld.
Weapon Effect: Deals damage
Base Power: 2
element iconDragon Scale Fire

Weaknesses: water
Resistances: fire, bio, mineral, toxic
Armor Effect: Increases defence and prevents status inflictions
Weapon Effect: Deals damage
Base Power: 8