Daniel Johnston Menezes
Game Developer, Font Designer & Green Activist
Dungeons (GMC Jam Version) | |
Plunder Dungeons series | |
Relevant Games |
Dungeons are the main locations in Plunder Dungeons. Players navigate through them in order to gain treasure and elements.
Biomes
![]() | Forest Tends to contain Bio elements and enemies. It's always the first biome a player will visit in their very first run of the game. |
![]() | Cave Tends to contain Mineral elements and enemies. |
![]() | Swamp Tends to contain Toxic elements and enemies. |
![]() | Tundra Tends to contain Water and Electric elements and enemies. |
![]() | Volcano Tends to contain Fire elements and enemies. |
Square Types
![]() | Empty Square Empty squares contain nothing special and can simply be navigated by the player. |
![]() | Coin Chest Gives the player money - the more dungeons they've crawled through in the current run, the more money they'll get. |
![]() | Item Chest Gives the player an element. The elements they can receive are different in each biome. |
![]() | Healing Spring Heals 3 HP and rids the hero of any negative status effects (unless their current armor continues to inflict one). |
![]() | Enemy Lair Triggers a battle with an enemy. Heroes must defeat the enemy to progress. |
![]() | Staircase Allows the hero to continue to the next dungeon where they can find more treasure, but also face tougher monsters. |
![]() | Wall Square These block the hero from passing forcing them to travel around the outside. |