Daniel Johnston Menezes
Game Developer, Font Designer & Green Activist
Dungeons (GMC Jam Version) | |
Plunder Dungeons series | |
Relevant Games |
Dungeons are the main locations in Plunder Dungeons. Players navigate through them in order to gain treasure and elements.
Biomes
Forest Tends to contain Bio elements and enemies. It's always the first biome a player will visit in their very first run of the game. | |
Cave Tends to contain Mineral elements and enemies. | |
Swamp Tends to contain Toxic elements and enemies. | |
Tundra Tends to contain Water and Electric elements and enemies. | |
Volcano Tends to contain Fire elements and enemies. |
Square Types
Empty Square Empty squares contain nothing special and can simply be navigated by the player. | |
Coin Chest Gives the player money - the more dungeons they've crawled through in the current run, the more money they'll get. | |
Item Chest Gives the player an element. The elements they can receive are different in each biome. | |
Healing Spring Heals 3 HP and rids the hero of any negative status effects (unless their current armor continues to inflict one). | |
Enemy Lair Triggers a battle with an enemy. Heroes must defeat the enemy to progress. | |
Staircase Allows the hero to continue to the next dungeon where they can find more treasure, but also face tougher monsters. | |
Wall Square These block the hero from passing forcing them to travel around the outside. |